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There's a lot in the world to be angry about today. So, why not do like we did in the '90s and channel that aggression into beating the living hell out of bad guys in a delightfully loud and over-the-top arcade game? Marvel Cosmic Invasion takes characters like Spider-Man, Captain America and Wolverine and gives them a beat-'em-up that looks straight out of a grunge-era cabinet.

If this sounds like Teenage Mutant Ninja Turtles: Shredder's Revenge, that's no coincidence. Marvel Cosmic Invasion is not only cut from the same cloth; it's from the same team (developer Tribute Games and publisher Dotemu). The idea is to recreate the look, sound and feel of side-scrolling '90s button-mashers like X-Men, The Simpsons and the original Teenage Mutant Ninja Turtles with modern touches.

Screenshot from the game Marvel Cosmic Invasion, showing heroes beating up bad guys.
Tribute Games / Dotemu

Like Shredder's Revenge, it exploits the advantages of modern graphical engines without betraying its muses' old-school pixel art. Appropriately, the characters' visual style is inspired by 90s-era Marvel comics.

You'll choose a team of two superheroes and can tag between them mid-fight. At launch, you can play as Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom and Nova. The developers are mum about which characters we might see in the future, but it's hard to imagine Marvel stalwarts like Thor, Iron Man, Black Panther, Hulk and Black Widow not swooping in at some point.

Screenshot from the game Marvel Cosmic Invasion. showing heroes beating up bad guys.
Tribute Games / Dotemu

Its story sounds as extravagant as you'd want from a '90s-inspired Marvel beat-'em-up. "The immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it," the description reads. "Fighters both Earth-born and cosmic must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus' vow to spread death across the cosmos."

You can play with up to four players, local or online. (And it supports crossplay!)

Marvel Cosmic Invasion will be available for PC, Switch, PS5 / PS4 and Xbox. There's no word yet on pricing or an exact release date, but Dotemu says it will arrive later this year. In the meantime, you can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-cosmic-invasion-is-a-90s-style-beat-em-up-in-the-mold-of-shredders-revenge-191110625.html?src=rss

In the final days of our pre-Switch 2 world, Nintendo is trying to rethink how sharing games works. The biggest announcement from the company's latest Direct was its upcoming Virtual Game Cards feature, a new approach to sharing digital games that improves on the company's current system, but still carries limitations that keep it from feeling truly modern.

Virtual Game Cards attempt to make digital games as easy to share as physical ones. That starts with the company visually representing games as "cards" and using the language of loading and ejecting them, and extends to how simple they are to share. Two Switch consoles logged into your Nintendo Account can share any digital game just by "ejecting" it from one and "loading" it on another. The only catch is that the consoles need to be connected over local wireless (as in, be physically near each other) when the trade happens, and be able to access the internet to download the game and run it for the first time.

You can similarly share a Virtual Game Card with anyone in the same Nintendo Account family group for two weeks, after which the game automatically returns. In both cases, saves for each game stay on the console where the game was played, making it simple to share the Virtual Game Card again and keep playing.

In comparison to Nintendo's current system, which requires defining a Switch console as "primary" and able to be used offline and other devices as a "secondary" and needing an internet connection to play shared games, Virtual Game Cards are a meaningful improvement. If you're a parent trying to share games with your kids or a super-fan with multiple Switches (something Nintendo no doubt wants to encourage), Virtual Game Cards have basically solved the problem — or at least made it much easier to manage and understand. The company isn't exactly leading the pack here, though.

If I own a game on PlayStation, I can download it on my Playstation 4 and PlayStation 5, and play on either console, without needing to go through the rigamarole of ejecting virtual cards. The same goes for Steam games. Valve even goes further and lets the vast majority of games be shared and played on accounts connected to the same Steam Family, without your computers needing to be near each other when you "hand-off" games.

People are highly sensitive to any kind of DRM. Just ask Xbox, which had big plans to change how loaning games work when the Xbox One was announced, but had to dramatically backtrack after basically everyone complained. 

Nintendo isn't pulling an Xbox, per se, but it is pitching something adjacent. Virtual Game Cards are inarguably better than how things work now, but they require an internet connection and they still limit how many people can play a game at once. Nintendo came up with a better mental model for sharing games, but not necessarily a better way to do it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-digital-switch-game-sharing-plan-could-be-so-much-simpler-190353732.html?src=rss

Shadow Labyrinth, an utterly bonkers riff on Pac-Man and sidescrolling Metroidvania games, will hit digital store shelves on July 18. It’ll be available for Nintendo Switch, PC via Steam, PS5 and Xbox Series X/S.

The game casts players as Swordsman No. 8 as he befriends a yellow orb called Puck. For the gaming historians out there, Puck-Man was the original name for Pac-Man. The gameplay involves switching from the classic sword-wielding hero to Puck, with the latter able to crawl on walls and (surprise) gobble up yellow dots. There’s also a third form, a mecha construct called Gaia.

The gameplay looks frenetic and fairly violent, which seems like an odd choice for everyone’s favorite perpetually hungry orb. Bandai Namco is making the game, however, and it made the very first Pac-Man all of those decades ago. I’m going to give them the benefit of the doubt here. In any event, it’s not as if developers haven’t experimented with Pac-Man in the past. The famished fiend has been featured in racing games, platformers, endless runners, puzzlers and more. What’s one more genre to add to the mix?

Shadow Labyrinth will be available in the original version and as a Digital Deluxe edition. That one comes with a digital artbook and the soundtrack.

This article originally appeared on Engadget at https://www.engadget.com/gaming/shadow-labyrinth-the-edgy-pac-man-metroidvania-arrives-on-july-18-185011811.html?src=rss

Ubisoft is continuing its efforts to course-correct after several challenging years. Today, the video game company announced that it will launch a subsidiary centered around three of its most familiar franchises: Assassin's Creed, Far Cry and Tom Clancy's Rainbow Six. The as-yet-unnamed subsidiary will fold in the teams working on those three series, including Ubisoft studios in Montréal, Quebec, Sherbrooke, Saguenay, Barcelona and Sofia.

This new business will receive an investment of €1.16 billion (roughly $1.25 billion) from its longstanding partner Tencent, granting the conglomerate a minority ownership stake. Following the transaction, Ubisoft will narrow focus to its other franchises, such as The Division and Tom Clancy's Ghost Recon.

"Today Ubisoft is opening a new chapter in its history," CEO and Co-Founder Yves Guillemot said. "As we accelerate the company’s transformation, this is a foundational step in changing Ubisoft’s operating model that will enable us to be both agile and ambitious."

Ubisoft has been cutting costs and jobs over the past several months after several of its new projects flopped. There have been hints for a while that the company's leaders were interested in either finding a buyer or exploring a joint venture with Tencent to help reverse its fortunes. It's encouraging that the recent Assassin's Creed: Shadows has already reached 3 million players, but Ubisoft will probably need a few more wins to fully stabilize.

There is some extra good news in the announcement. The description of the new subsidiary does specify that "it will drive further increases in quality of narrative solo experiences." So while we can expect to also see multiplayer and free-to-play offerings from the Ubisoft umbrella, they aren't giving up on single-player games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-spins-out-subsidiary-with-a-billion-dollar-investment-from-tencent-183516992.html?src=rss

Meta has spent the last few years remaking Facebook’s main feed into a “discovery engine” that primarily serves up recommended content from pages, groups and accounts users don’t already follow. But while the company has said the change is necessary to compete with TikTok, it’s also frustrated Facebook users who miss seeing posts from people they actually know.

Now, Meta is trying to remedy this with a revamped “Friends” section of the app that will only show posts and content related to your Facebook friends. The company says the update is the first of many meant to bring “OG” features back into the 21-year-old social network.

With the update, the “Friends” tab of the Facebook app that used to only be for friend requests will now be home to a feed exclusively made up of content related to your friends. This includes feed and Story posts, as well as Reels, birthdays, friend requests and “people you may know suggestions.”

While Meta is spinning the change as a part of a larger push to make Facebook feel more “social,” it’s not the first time the company has offered dedicated feeds for “friend only” content. In fact, Mark Zuckerberg showed off dedicated “friends” feed in 2022 amid the company’s push to bring more recommendations to users’ “home” feeds. That feed, which surfaces posts from friends in reverse chronological order, is still available, though it’s somewhat buried in the app.

It’s not clear what else Meta has in store for other “OG” Facebook features that could play on nostalgia for the 21-year-old social network. (Facebook’s once infamous “poke” feature already had a brief resurgence last year.) But it’s apparently a priority for Zuckerberg.

“I actually think that there's this whole opportunity that I think is going to be pretty fun to to go after and build which is just to kind of go one-by-one and build up a a bunch of these things that used to be these joyful experiences that people had as part of Facebook that just kind of don't exist on the internet today,” Zuckerberg said in a podcast appearance promoting the change.

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-decides-content-from-your-actual-friends-is-an-og-facebook-feature-180803853.html?src=rss

More than a decade after debuting on the iPhone in 2014, the Monument Valley series is making its way to Switch consoles. On Thursday, Nintendo announced Monument Valley and Monument Valley 2 would hit the eShop on April 15, with Monument Valley 3, the most recent entry in the series, arriving sometime this summer.  

This isn't the first time Monument Valley and Monument Valley 2 have been available outside of mobile devices. In 2022, series creator Ustwo Games released the two games on PC. The work the studio did then likely made the job of porting the games to Switch a lot easier; there was likely no need to rework the art assets for the console's widescreen display. Both games will come with all the additional chapters, add-ons and DLC Ustwo released over the years.  

For most people, this will probably be their first chance to play Monument Valley 3. Although the game has been available on mobile devices since the end of last year, it requires a Netflix subscription to access, and with the cost of the Standard plan increasing at the start of the year to $18 per month, it's understandable if you decided to skip it.   

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-monument-valley-games-are-finally-coming-to-the-switch-171801177.html?src=rss

Light, the company behind a pair of minimalist handsets, just released the Light Phone III. This is the perfect device for those who are tired of modern smartphones, with their easy access to doomscrolling and their abundance of wonky AI tools

The Light Phone III features a sleek black-and-white OLED display, which is a new design element. The previous models included e-paper screens. The big draw, however, is not what this phone has but what it doesn’t have. There are no third-party apps. There’s no access to social media, the internet or even email. It’s intended to be, first and foremost, a phone.

It’s not completely bare. This model includes an embedded NFC chip for making payments, a bare-bones music player, a podcast player, a messaging app, a flashlight, voice notes, a calendar, a timer and an alarm. It also includes a simple camera system that was inspired by point-and-shoot models. There’s a two-step shutter button with center focus and a fixed focal length. The company calls it “genuinely fun.”

The Light Phone III has a navigation app, which is likely the most useful part of modern smartphones, but with a twist. The company paid for private access to navigational information, so Here (the mapping platform powering the app) has no visibility into where you go or what you search for.

Other specs include 6GB of RAM, up from 1GB in the Light Phone II, 128GB of memory and a newer Qualcomm chip. It includes a fingerprint ID on the power button, a USB-C port and some loudspeakers at the bottom. The battery is also user-replaceable, which is a huge bonus. It’s larger than previous generations and I find it to be pretty cute. It's around the width of a modern iPhone, but much shorter. This was on purpose, the company says, to make it easier to text while holding it vertically.

There is a spot of bad news here. The Light Phone III costs $799, which dwarves the price of the second-gen model (though it is far more capable of a device). That said, you can still put in an order at the pre-order price of $599 for now — we'll see how long that sticks around for.

Update, March 27 2025, 1:15PM ET: This story has been updated to note that the Light Phone navigation app uses Here, not Google for mapping. It also has been updated to note that the $599 pre-order price is still available for now. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-minimalist-light-phone-iii-is-officially-available-for-purchase-150056138.html?src=rss

It might be around that time of year when you’re starting to figure out your summer vacation plans. Google has revealed some new features that can help with that, including a handy AI-powered one for Maps.

If you turn on the new screenshot list, Gemini can automatically recognize locations that are mentioned in screenshots you take in the app. You can then save the places you're interested in to a list. These saved spots will appear on the map, and you can share the list with your travel companions. This feature will be available on iOS in English in the US starting this week. It's coming to Android soon.

Google has long offered flight price tracking features, and now the company is expanding that to hotel pricing via its dedicated search tool. If you have your eyes on a destination for particular dates, you can track prices for hotels and get alerts when they drop. Just tap or click the price tracker toggle underneath the search filters. If prices for any of the hotels in the results drop dramatically, you'll get a notification via email. This feature will be available globally this week.

In a blog post announcing these updates, Google also suggests that you could use AI Overviews in Search to help with travel planning. Starting this week with English queries in the US, the tool will offer trip planning for certain regions or whole countries. So if you enter something like "create a foodie itinerary for Japan," AI Overviews should offer some ideas you can export as a list of recommendations in Docs or Gmail. You can save these suggestions in Google Maps as a custom list as well. I'm not sure I'd trust a tool that doesn't know how many days there are in a month to come up with travel ideas for me, but, hey, the option's there.

On that subject, Google is expanding AI Overviews in Lens and Circle to Search. They'll soon be available in Hindi, Indonesian, Japanese, Korean, Portuguese and Spanish, in most of the countries where AI Overviews are accessible.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/google-can-save-locations-you-screenshot-in-maps-to-help-with-travel-planning-170144012.html?src=rss

iRobot’s Roomba Combo Essential machine, which is a robot vacuum and mop in one, is down to only $149 as part of the Amazon Spring Sale. Normally priced at $275, this is the best discount we've seen on the 2-in-1 robot, matching the sale price we saw during the holiday shopping season last year.

As you can see in our roundup of the best budget robot vacuums, we’ve consistently rated iRobot’s machines highly for their reliability and ease of use. The Roomba Combo Essential is a simple, no-frills option that both vacuums and mops, making it a solid pick for small apartments, dorm rooms or anyone who wants a cleaner floor without spending a fortune.

The vacuum uses special multi-surface brushes to pick up dirt, dust and pet hair from hard floors and carpets. Unlike some budget models that struggle with transitions, this one automatically adjusts to different surfaces, so you won’t have to worry about it getting stuck. When it’s time to mop, the built-in mopping pad wipes down hard floors, tackling light spills and everyday messes. It’s not as advanced as iRobot’s higher-end models with precision scrubbing, but it’s a convenient way to keep your floors looking fresh with minimal effort.

One of iRobot Roomba Combo Essential's most convenient features is its auto-adjusting cleaning power — the robot increases suction when it detects extra debris, so it’s more effective on high-traffic areas like entryways or around pet bowls. It also has cliff sensors to prevent it from tumbling down stairs and a low-profile design that helps it slip under some couches and other furniture for a more thorough clean.

Despite it being an entry-level robot vacuum, the iRobot Roomba Combo Essential comes with app control and voice assistant support, so you can set cleaning schedules and initiate cleaning whether you’re at home lounging on the couch or away on vacation. For $150, this is a solid deal for an iRobot machine that can vacuum and mop, especially considering its usual $275 price tag. If you’ve been thinking about automating some of your floor cleaning, this is one of the most affordable ways to do it.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-spring-sale-vacuum-deals-this-irobot-2-in-1-vacuum-and-mop-falls-to-149-123058239.html?src=rss

Tesla’s sales in Europe have plummeted by 42% this year, according to the latest figures from the European Automobile Manufacturers Association. Tesla’s slip came despite total EV sales on the continent rising 28% over the same period. Analysts have linked the slump to Tesla’s aging model lineup and growing backlash against CEO Elon Musk’s increasingly polarising behaviour.   Whatever the reason, Andrew Fellows, an automotive and mobility expert at global tech consultancy Star, told TNW he thinks the recent sales slide has opened “a rare window of opportunity” for rival European carmakers to regain lost ground from Musk’s firm. Tesla’s Model…

This story continues at The Next Web

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